How to Watch a Track and Field
Meet
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Order of Events |
How to SCORE a Track & Field Meet |
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Running Events 1.
800
meter relay (Girls) 2.
110
hurdles (Boys) 3.
100
hurdles (Girls) 4.
100
meters (B G) 5.
1600
meters (B G) 6.
400
meter relay (B G) 7.
400
meters (B G) 8.
300
hurdles (B G) 9.
800
meters (B G) 10.
200
meters (B G) 11.
3200
meters (B G) 12.
1600
m. relay (B G) |
Field Events Opening Session: Boys Javelin Boys Shot Put Boys Long Jump Girls Discus Girls High Jump Girls Triple Jump Pole Vault (G then Boys) Ending Session: Boys Discus Boys Triple Jump Boys High Jump Girls Shot Put Girls Javelin & Long Jump |
Dual Meet Scoring Individual
Events First Place = 5 points Second Place = 3 points Third Place = 1 point Relays First Place = 5 points Second Place = 0 points The total number of points for a BOYS meet is 145. When a team
accumulates 73 points they have
won the meet. A GIRLS meets has 150 points up for grabs, and 76 points means a team win! |
Details ·
Athletes
running in the second heat of a race can score no higher than 3rd
place. (No matter what their time may be!) ·
Times
are rounded up to the nearest tenth. ·
Throwing
events give competitors three preliminary chances with three additional
throws if they qualify for the finals. ·
Long
and triple jumpers are given three preliminary jumps. If they make the
finals, one additional jump is granted. ·
Athletes
may be disqualified for wearing jewelry of any kind. |
Running Events
Things to Look For
General Comments
Trunks and tank-tops must be worn over tights and plain
tee-shirts (no logos or stripes are allowed). All team apparel must match
identically. Runners must stay in their lanes in events 400 meters or less.
When passing another in a distance race, runners must have a full stride of
clearance before cutting in.
Sprints
Runners may choose to use blocks or not. Fingers must be
behind the starting line at the beginning of a race, Lanes are predetermined by
a draw. Competitors must hold steady until the gun is fired. A false start
results in the elimination of the offender (or relay team) from that race.
Relays
The baton is the thing that is timed. All exchanges must
happen within measured zones. A limited fly zone (For the out-going runner)
is allowed in front of the exchange area.
Distance
Watch for the strategy that runners employ: Do they go out
hard and hang on or build to the finish? Do they surge in the middle of the
race? Do they draft off someone or apply their own pace? Do teammates cooperate
to tactically help each other and defeat the opposition?
Field Events Things to Look For
General Comments
Field events
usually begin before running events due to the length of the individual events.
(ex. Pole vault is usually the last event to close at a track and field dual
meet). Distances in the field events are rounded down as follows: Under
one-hundred feet to the nearest Ό inch. Over one-hundred feet to the
nearest inch.
Discus
The athlete must
enter and leave the back half of the ring under complete control. Additionally,
the thrower cannot touch the line or anything outside. The measurement is from
the point of impact to the nearest inside edge of the circle. A throw outside
of the sector counts as a foul and an attempt.
Shot Put
The shot is a 12
pound (boys) or 8 pound (girls) steel ball. The athlete must enter and leave
the back half of the ring under complete control. Additionally, the thrower
cannot touch the line or anything outside. The measurement is from the point of
impact to the nearest inside edge of the toe board. A throw outside of the
sector counts as a foul and an attempt. The ball must come off the neck and in
front of the ear.
Javelin
The balance and
weight for boys and girls javelins differs. Measurement is made from the
nearest point inside the foul line to the impact location of the tip, tail, or
back of the handle (the area that makes the contact first).
High Jump
The bar is moved in
two inch increments until reaches 510 for boys and 410 for girls. After
these points, the bar is raised in one inch increments for the remainder of the
competition. Athletes must jump off one foot and can sail over the bar in any
way they so choose (forward, backward, straddle). Each jumper is given three
attempts at a given height and may pass to a higher height on any attempt.
(Jumpers cannot, however, go down.) For jumpers who jump the same height, ties
are broken by first by the number of attempts at the last height cleared, then
by the total number of missed attempts.
Long Jump
The approach run
ends at the toe board which offers a 6 wide takeoff point. The jumper is not
allowed to contact past the front edge of the board to the nearest point of
landing in the sand. Each jumper receives three prelim jumps and one final jump
if they qualify for the finals (dual meets).
Triple Jump
The approach run
ends at the toe board which is 6 wide. The jumper is not allowed to contact
past the front end of the board for a legal jump. The three foot contacts are a
hop, step, and a jump. The measurement is made perpendicular to the toe board
to the nearest point of landing in the sand. Each jumper receives three prelim
jumps and one final jump if they qualify for the finals (dual meets).
Pole Vault
The bar is moved in
6 inch increments from the opening height. Each vaulter receives three attempts
at each height and may pass to a higher height on any attempt. Placing is
determined in the same way as the high jump.
Thank you to Darren Nelson, head girls coach
At North Central High School , Spokane, for sharing this guide!